HND Project Week 26
This week i have been working on creating more armour for the main character. I have created the model for the greaves, boots and arm plates. These were made in Blender by manipulating a base torus shape. These Again will be attached to the player character by using sockets. For example the greaves will be attached to the leg bones of the default character.
Also i have made some tweaks to the main Hub. Before, the hub was a floating island with a castle that teleported the player to the other levels. The castle has stayed however i have changed it so that there is no longer a floating island. This is because the way i made the floating island looked strange because it was two landscapes on top of each other. This meant that there were parts where the landscapes clipped through each other and it didn't look too great.
Therefore i have made several changes to the Hub. First i have removed the floating islands and have replaced it with a normal landscape. The jumping puzzle is still there however, i have changed it so that instead of falling into the abyss, there is a lava pool that if fallen into, will reset the player to the start of the Hub. I think it looks much better this way as there are no clipping assets.
Old Hub
New Hub
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