Monday, 9 April 2018

HND Project Week 27

HND Project Week 27

Recently i have been rethinking my plans for this game. Originally it was meant to be a third person melee fighting game much like dark souls. However i have decided to change to a third person shooter instead. There are several reasons for this one being that i do not have the skill or knowledge to animate weapon animations. Another reason for this change is that it is much simpler. This however will not affect the game play much as the enemies can be given higher run speed or more damage to compensate. Therefore from this point on, the project will be a third person shooter.

My plan going forward is to have two weapon slots, one will be a small, high powered slug shotgun and the other will be a lower powered full auto Assault Rifle. I have already made the shotgun model and is currently the main weapon for the player.


The plan for the forest area was to have a section of it be dark because of the tree cover. However this didn't work properly. There were too many trees which cast too many shadows. This resulted in the lighting not being built when building the lightning. Therefore i have redone the forest to have fewer trees and be less dense. This will also improve performance for lower end computers.


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