Monday, 26 March 2018

HND Project Week 25

Last week i couldn't get the character model to work in blender and so the alternative i have decided on is to use some assets from the unreal marketplace which are free to use in any unreal engine project. I would have liked to have made all of the different enemy types unique however i lack both the skill and time to create unique, detailed and fully animated models. These models are from a pack called infinity blade warriors

Normal Enemy

Bigger enemy

Boss enemy








I have decided that rather than using assets for the playable character i have decided to keep the basic Unreal engine mannequin and rather than creating a new character model, i have created armour pieces that are attached to the default model. This is because i have more confidence creating models that are not humanoid such as armour pieces or weapons. As well as this it saves time and would allows me to focus more on the mechanics of the game such as combat and enemy AI.

Helmet

Pauldron


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