Normal Enemy
Bigger enemy
Boss enemy
I have decided that rather than using assets for the playable character i have decided to keep the basic Unreal engine mannequin and rather than creating a new character model, i have created armour pieces that are attached to the default model. This is because i have more confidence creating models that are not humanoid such as armour pieces or weapons. As well as this it saves time and would allows me to focus more on the mechanics of the game such as combat and enemy AI.
Helmet
Pauldron


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