HND Project Week 9
Having played through Bloodborne i have analysed exactly what i like about it which i will detail in this post.
Bloodborne is set in a Gothic styled city with large spiked buildings. This means that a large part of the game is set in the dark. This is an aspect that i would like to implement into at least one of the levels where you would explore a large Victorian city fighting enemies as you progress.
Another aspect is the 'rally'. In bloodborne when you are attacked, you have several seconds to attack enemies to regain the health that was lost. This enables a fast paced, aggressive play style to be used and rewards those who play aggressively. I would like to implement a feature similar to this in my game. This would add an extra layer into my game and make it a more enjoyable experience.
Fextralife Bloodborne Wiki - Rally
Another feature of Bloodborne that is probably my favourite, is trick weapons. Trick weapons are weapons that have multiple forms and can have different attacks. An example of this is the Beast Cutter from Bloodborne as shown below, there are two forms, a large whip or flail and a cleaver. To implement trick weapons into my game, i could make a similar model to the hammer that i have already made and make a transformed version. The standard form could be a lightweight axe and the transformed form could be the hammer form.