Monday, 16 April 2018

HND Project Week 28

HND Project Week 28

Several weeks i mentioned that i had changed parts of the forest to make it less dense, this week the forest has now been completed and, in my opinion, looks alright. The main feature of this is the little village with houses, enemies and a large tree ion the middle.
 The houses for the village were made from simple geometry pieces in unreal that have been grouped together to form a single house. I could have made these in blender however, a problem that would occur would be that the scale may be off. For example if the doorways are too small, i would have to keep  importing the same model after it had been changed. This also means that i don't have to worry about making a house model that is not optimised and causing performance dip in game.

In the centre of the forest map, there is a large tree that enemies patrol around. After progressing through the level, there is a large hole in the ground which leads to the boss arena. 

 The boss arena is located in an underground cave and after killing the boss, the player is teleported to the beginning of the forest level so that they can return to the hub and travel to the other level.
Boss in boss arena
Player start in boss arena

Also, since the game design was changed to be a third person shooter, i would need to create a projectile for my gun to fire. The projectile was created in blender and, in my opinion, is one the nicer looking models that i have created. To make aiming easier when playing the game, i have added a pseudo first person camera that can be switched to using right mouse button. This was done by adding a another camera and disabling the current camera when the button is pressed







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