Monday, 30 April 2018

HND Project Week 30

HND Project Week 30
I have started working on the final level for the game which is a Gothic style city called Ichorsford. One of the first things that i started working on was the cathedral which is the final boss arena. Much like many other structures in my game, it was built by grouping up geometric object such as cubes and cones.
 Inside the cathedral, there are 3 large enemies that are the bosses of the level. Also in the cathedral are several rows of seats that can be used block the bosses from reaching the player.
 The seats inside the cathedral are made from small boxes inside unreal engine. I originally created a model for the seats that is shown below. However when i imported the model into the game, and applied a texture, it would be a solid colour. This made it difficult to differentiate the angles of the model. I believe  this is because the i didn't use the UV mapping. However i believe that the one made inside UE4 are much more appealing because they are more simple and effective
Model created in blender
Seats in unreal

 To bind the player to the level, there several house that make up the boundaries. Some are inaccessible and are boarded up so that the player cant access them. One has multiple floors and enemies and some have nothing in.


 To restore the player's health, i have used the same type of trigger box that is used in the other levels. However to get to it on this level, the player must fight multiple enemies at once.

 I have also created a clock tower to break up the level a bit rather than it just being brick houses.

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