HND Project Week 22
Several weeks ago i posted an image of a rough sketch of a potential weapon it was a crossbow. This week i have created a new weapon for the game which is not a crossbow but a shotgun much like a blunderbuss. This was created in MAYA and i tried my best to make it all from one mesh rather than making the parts of the model separately like i did with the hammer in one of my earlier posts.
This was created from a cylinder in maya and the vertices and edges were manipulated to create the end model. There were some parts which were not part of the initial such as the grip, muzzle and iron sights. I rather like the design of this weapon as it is angular which sort of makes it look sleek. Having no prior skills in 3d modelling and texturing, i plan to use the base unreal textures such as steel or nickel when i import the model into unreal. This is so that the weapon looks metal. This weapon's type is not currently decided as it may shoot mini missiles rather than buckshot like a shotgun usually would.
If i decide to make the weapon be a mini missile launcher, i would have to create a missile in blender. That would be shot out the end of the gun.

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