HND Project Week 23
Several weeks ago uploaded an image of one of the additional maps that is accessed from the hub. It is a gothic city called Ichorsford. The other map is a forest map full of grass, trees and several small forest villages made of wood. I have added i trees so far an created a small covered forest areas where there is very little light apart from torches on some of the trees. This area is a secondary area which is visible from the beginning of the level but can only be accessed when exploring the level. In the middle of the map i am going to add a large tree surrounded by rocks. From this area it will branch off into one of the wooded villages with houses on stilts. Normal enemies and the larger enemies will be in the covered forest area and both of wood villages.
To keep the game playable with at least 30 frames per second, preferably 60 frames, i will have to ensure that there isn't too much grass to drop the frame rate. The grass, trees and other natural objects such as rocks and scenery is part of a demo pack that is available on the unreal learning section. The models are good as they allow quick placement of details in an environment, however these particular models are very high poly. this means that they are more intensive and require a better computer to process them. As such better placement and less models will increase the performance of the game.
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