Monday, 19 March 2018

HND Project Week 24

HND Project Week 24

This week i have tried to create a character model for my game. This was done by following a guide on youtube which is about creating  character using blender and using a plugin called rigidify to create the character skeleton.
https://www.youtube.com/playlist?list=PLSfh6YsA0LhuevD_gen5_nBnZDMaoP2Tr

Initially there were no problems creating the character in blender. I started off by starting with a cube and extruding all of the limb from the cube. The limbs and torso was then moved over the skeleton and the hands were created.
When i was happy with the shape of the player character i tried to set up UV mapping. However having little understanding of UV mapping and the program i skipped this and went to the next step which is binding the skeleton to the model. However this is where problems emerged. The plugin which created the skeleton, rigify, would not let me bind them together what ever i tried. I was going to create the enemy characters using the same process, however i am now going to find an alternative.

Although this process did not work, i am happy with how the model looks even though it looks like it is from late 1990's game with how angular an unnatural looking the body is. To make this look more natural, a smoothness modifier could be added so that there are more polygons. This however may have an impact on performance. As well as this, several of the angles messed up and did not look right when smoothed. For example the pointed helmet of the character, looked more like a bum rather than a horn or point.





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