This week i have tried to create a character model for my game. This was done by following a guide on youtube which is about creating character using blender and using a plugin called rigidify to create the character skeleton.
https://www.youtube.com/playlist?list=PLSfh6YsA0LhuevD_gen5_nBnZDMaoP2Tr
Initially there were no problems creating the character in blender. I started off by starting with a cube and extruding all of the limb from the cube. The limbs and torso was then moved over the skeleton and the hands were created.
When i was happy with the shape of the player character i tried to set up UV mapping. However having little understanding of UV mapping and the program i skipped this and went to the next step which is binding the skeleton to the model. However this is where problems emerged. The plugin which created the skeleton, rigify, would not let me bind them together what ever i tried. I was going to create the enemy characters using the same process, however i am now going to find an alternative.
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