Monday, 19 February 2018

HND Project Week 20

HND Project Week 20
After designing the hub and altering the tutorial map, i focused on the next map which i have decided will be similar to a Victorian Gothic city much like the city of Yharnam in Blodborne.
Originally i wanted the game to be as non linear as possible however i believe that this would have been too ambitious there fore i have designed to to be a progression system where from the hub, one level which is much harder to complete can be done at anytime however the easier map should be done first. This Gothic city is going to be the harder map.
The main streets of the city are going to be like a labyrinth where a player has to always be cautious when progressing as enemies could be around any corner. There will be 2 main landmarks, one being a shrine which could be a checkpoint or offer some sort of temporary buff such as increased run speed or damage reduction. The other is a large cathedral which houses the boss. At this point i havnt designed the boss however i have designed the arena. 
When a player enters the arena, they will not be able to escape until the boss is beaten. The layout is a rough design and i would like for there to be pillars and obstacles that a player can use to hide.

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