HND Project Week 18
Last week i completed the hub and was happy with the layout. However i was not happy with the main building as parts of the inside were invisible allowing a player to see outside, this was because i didnt know how to create interiors effectively and tried to basic shapes to make the insides. Therefore this week, i deleted the old building and remade it using geometry shapes instead. This allowed me to make them hollow and use subtractive brush type rather than additive brush type. This allowed me to create dorways into the hollow shapes and this made the building look more like a real building.
I am currently more happy with this building compared to the old one as it looks much more detailed and doesn't have parts of the wall that clip through the other walls. These images were taken using a lighting less mode in unreal this means that the insides are dark. To fix the darkness i could just place light sources inside however i plan to create a torch model that will emit light to make it more realistic and atmospheric.
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