Monday, 12 February 2018

HND Project Week 19

HND Project Week 19
This week i have made some changes to the tutorial map as i was not completely happy with it as it lacked any features that make the ground stand out. This was because the sculpt tool was used to create the landscape. I also changed the texture of the landscape from gravel to basalt to make the landscape much darker. This because i thought the landscape was too bright for the atmosphere that i want on this level.

In order to make the floor of certain parts of the level different, i have added brick floors which look as though something once stood in the area.
The image above shows the floors that i have added. They are also in other parts of the map such as the boss room which is behind the smoke in the image. 
My original thoughts for the tutorial map was to have it be set at night however it didn't look right when i had the landscape texture as a lighter colour. After i changed the texture i made the map night so that it is dark and atmospheric. However after changing the lighting, the map is too dark.
The 2 lights on the wall of the boss arena are the default brightness. I like the darkness, however, i believe that it is too dark and may not be fun to play in as enemies would be able to ambush a player and this would not be fair. Therefore, i plan to brighten the map up a bit so that it is dark but not pitch black.

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