Monday, 1 January 2018

HND Project Week 13

HND Project Week 13

This week i have been researching more into the unreal engine and how to do certain things within the engine for example i have been trying to learn how to create an enemy character by usign this tutorial. https://docs.unrealengine.com/latest/INT/Videos/PLZlv_N0_O1gb5sdygbSiEU7hb0eomNLdq/INL1_DiHaEk/

In this tutorial the person creates a version of a class in C++ however i don't really know C++ that well so only some of this video is usable for me. I then found the official documentation for the unreal engine which allows me to create classes visually using blueprints. This allows me to then create a main character class and then create an enemy from the base class of a character. This allows me to not use the template and would make it much easier for use in other levels.

https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/CharacterMovement/Blueprints/Setup_1/

I have also downloaded an animation pack made by Epic Games which is free. The asset pack contains several animations that i can use such as aiming if i was making a fps game. I will try to keep asset use to a minimum as many games overuse assets and ruin the theme and consistency of the game.

No comments:

Post a Comment