This week i have been doing some drawings of the design of the enemies.
The image above is a rough sketch of either a standard enemy or the tutorial boss. The large red piece on the left of the drawing is a cape. I would like for the cape to have cloth physics so it moves as the character moves. After doing some research this is done in unreal 4 by using Nvidia's NVcloth tool as detailed on this website: https://docs.unrealengine.com/latest/INT/Engine/Physics/Cloth/Overview/.
The triangular shaped object is a shield design for the enemies. The drawing is not a completed drawing as the legs are missing however this is enough to begin modelling the enemy.

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