Monday, 11 December 2017

HND Project Week 10

HND Project Week 10

In my last blog last week i mentioned that i would like there to be weapons that can transform to allow different movsets for different occasions. For example a large damage, slow moving hammer to a  fast, weaker sword.

After opening my original hammer object in blender and removing certain parts i am left with the handle of the hammer. I think that the way i am going to do the non-transformed version if the hammer is to make the hammer part slide off and have the handle be a mace. I will work on this next week.
In a previous blog post, i said that my main character would liken Reinhardt form overwatch. However i have changed my mind and am going to make my main character a character with a helmet and large bulky armour. A feature that i would like to add to the armour is for it to have an effect on animation speed for example if the player decides to wear heavier armour, they will take less damage but will be slower.


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