HND Project Week 7
This week mainly consisted of working in Unreal engine and adding more into the landscape of the tutorial map. I started adding placeholders for where the enemies are going to be in the level. I also started tweaking the water physics so that they have a little bit of drag in the water. I have also started to add the boss arena for the tutorial by adding in cylinders that are textured in large stone bricks.
The above picture shows the tutorial boss arena which is marked by the enemies guarding outside and the ruins. The ruins are also going to be placed throughout the map to make the whole place feel old and destroyed. I would also like to change the time of day for this map. This is so that it feels ominous and tense. However there will be light stances around which light the way.
I have also started doing some sketches for a shield for the main character. It is very similar to a kite shield in design. In the game, the shield will be used to block enemy attacks and to do shield bashes that can temporarily stun smaller enemies.
At some point I plan to play through Bloodborne in my spare time and write down some mechanics and features that i like and would work well in my game.

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