Monday, 13 November 2017

HND Project Week 6

HND Project Week 6

This week i have started work on the actual project. I have been learning the basics of Unreal engine 4. One of the main tools that i have been using in Unreal Engine is the landscape sculpt tool which allows me to raise and lower the landscape to create craters and mountains. I have also started work on the 3D modelling of the protagonists weapons which is mentioned in last weeks post.

This is the progress i have made so far in the landscape for my game. This is the tutorial level and is quite linear. However the later levels will be more open and explorable.


This is the first version of the hammer that i have made in Maya and imported to blender. This was created in around 2 hours.

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