Monday, 14 May 2018

HND Project Week 32

HND Project Week 32

Now that i am coming towards the end of the project, i have been making sure that the game is playable and adding any finishing touches. For example while playing, one of the large boss models was too large for the hit box. This meant that many bullets would go through the boss and they could go through gaps smaller. This was then changed so that the hit box matched the model size. Another finishing touch that was added was the addition of a chest plate for the player character. While this was not necessary it made the character look more complete.
While it may not look the best i quite like the angular design of this. However i should have added a subdivision filter to smooth it out to match the rest of the armour.

A problem that had arisen when creating the teleport triggers was that any actor would trigger them. For example shooting the trigger volume with a bullet would teleport me to a new level. This meant that it was a possibility to skip large portions of the level because of this. To fix this, i had to cast the volume to the thirdperson character. This meant that only the third person character could trigger them and not the bullets.


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