Monday, 30 October 2017

HND Project Week 4

HND Project Week 4

During week 4 i had a small demo in to how maya works on a computer from a class mate who had done games design before. From the demo i learned that i could sculpt objects from one shape into a completely different shape using vertices which is where different edges intersect. This meant that a sphere could be sculpted into a head for example. I was also putting some thought into the playable character. I would like to make the main character to be a battle hardened warrior who hunts demons. The main inspiration of this character is Reinhardt from overwatch in regards to the aesthetics of the character.











In regards to the gameplay i would like the game to focus on the boss fights and the gameplay. This is where the main inspiration will be from Dark souls and Bloodborne which in my opinion have excellent gameplay mechanics and tight easy to learn but hard to master controls.

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